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02:32
In the past I have used filming gear and editing software in a casual "hey, lets make a movie" sort of way, and this past experience, however naive and unsubstantial, really helped me. I have spent countless hours just filming my surroundings, often in Media Studies to Ms Kazimi's dismay, and so I know the functions and operations of my Sony Bloggie quite well.The actual structuring of shots and positioning of the camera were a new steppingstone for me, as adding meaning to the shots was an idea disregarded in the past. I really focused hard on the positioning of the camera in this piece, although as a completely point of view film I faced some difficulty in maintaining the continuity of the effect; though I believe it is this simplicity that will in fact be beneficial to the film.
The microphone built-in to my camera is not exactly the highest of quality, and so I used an external microphone in order to record the dialogue included within the film. With regards music, I wanted something to emphasise the video-game-esque nature of my film, and so I resorted to using a piece of music from the game "Borderlands". It included quite heavy drumming to stress action, which juxtaposed the actionless events on screen.
Editing was the highlight. I used Adobe Premier Pro CS5 and After Effects CS5 mainly, although I often used Mocha, an attachment to AE for Motion Tracking, etc. I used quite complex greenscreening techniques to obtain the "walking hands" that so frequently appeared in my film. Masking out the "green" (well, in my case, red) in the shot allowed me to overlay the hands on top of my raw footage and to give it that "Doom" (1993) or "Wolfenstein 3D" (1992) feel, ancestors of the video game industry.
The HUD that was positioned perminantly on screen was taken directly from a screenshot within the game "Borderlands", edited with Photoshop, and overlayed using After Effects.
The microphone built-in to my camera is not exactly the highest of quality, and so I used an external microphone in order to record the dialogue included within the film. With regards music, I wanted something to emphasise the video-game-esque nature of my film, and so I resorted to using a piece of music from the game "Borderlands". It included quite heavy drumming to stress action, which juxtaposed the actionless events on screen.
Editing was the highlight. I used Adobe Premier Pro CS5 and After Effects CS5 mainly, although I often used Mocha, an attachment to AE for Motion Tracking, etc. I used quite complex greenscreening techniques to obtain the "walking hands" that so frequently appeared in my film. Masking out the "green" (well, in my case, red) in the shot allowed me to overlay the hands on top of my raw footage and to give it that "Doom" (1993) or "Wolfenstein 3D" (1992) feel, ancestors of the video game industry.
The HUD that was positioned perminantly on screen was taken directly from a screenshot within the game "Borderlands", edited with Photoshop, and overlayed using After Effects.
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